Last of the 18th Dynasty, First Dynasty of the New Kingdom
1334 BC – 1325 BC
Caster
FC: GANGSTA. - Mikhail
Assassin
FC: Toilet-Bound Hanako-Kun - Yugi Amane / Hanako
Ruler
FC: Toilet-Bound Hanako-Kun - Yugi Tsukasa
Caster-Class
True Name: Tutankhamun
Type: Divine Spirit
Source: Historical Fact
Region: Egypt
Alignment: Chaotic-Good
Hidden Attribute: Sky
Armaments: None
Class Skills:
Item Construction A
He can create anything that he can use himself.
Magic Resistance EX
Immune to any Magic issued by non-Divine Spirits. He may allow others to affect him regardless.
Independent Action EX
While he has his Noble Phantasm, he has a near unlimited supply of Mana, thus not needing a Master's backup.
Personal Skills:
Clairvoyance B
He can see everything happening in all of Egypt. Apparently a remaining part of his Ruler Class. His spells almost always hit his targets, due to this skill and his training in archery.
Divinity A++
As any Pharaoh, he rose to godhood. He has the unique situation in which he can change his Divinity between B and A++ on will, depending on which grave he sees as his own.
Egyptian Magecraft B
He uses the necromancy to power is Tyed Noble Phantasm and keep himself alive. Other Classes apparently do not 'need' to do this.
Eye of the Mind (True) C
Tutankhamun was known for fixing what his predecessor destroyed. He did so by observing the people under him, and, despite only being barely a decade old, he kept observing. Eventually, he understood the nature of 'Humans'. Sadly, he couldn't use this knowledge, as he died soon after, and that part was lost.
NOBLE PHANTASMS:
dj [snake]
Curse of the Pharaoh
As a Caster, this Noble Phantasm greatly differs. He can use it once, and can then use it again after being mummified, or by dying. Divine cobras the size of cars appear around the people who have hurt him, and will indiscrimitely attack anything around them, but most prominently their targets. Their strength each surpasses that of many servants, and only a first-rate one could hope to survive on their own. The cobras are venomous.
Ꜥnḫ [Ankh]
The symbol of life
Grants its wielder mana supply equal to their riches, meaning a Pharaoh would receive massive amounts. It is assumed to be the Egyptian version of the Holy Grail. Caster is granted even more mana as his other Classes.
dd [Djed]
The symbol of fertility
Its surroundings are blessed by the Rain Goddess Isis, meaning plants and animals are healthier and grow far quicker. It also heals it wielder. Due to being Caster, Tutankhamun can cause it to not affect a particular area or person, or even negatively affect them.
wꜣs [Was Scepter]
The symbol of death
Further increasing his Magic, any wound caused by it or the magic cast by it will become infected by the very essence of death, spreading quickly. It doubles about every day. The only ways to heal it are using nile water or the Djed.
tjt [Tyet]
Not being in one's own place of death.
Tutankhamun's Base Noble Phantasm. It is a Tyet that replaces his heart. He is a living corpse held alive by this Noble Phantasm. It is barely a Noble Phantasm however, as it is merely his core. It also serves as a tank of mana.
𓂀 [wadjet]
Granting Godhood To The Dead
When he activates this True Noble Phantasm by revealing his True Name, his right eye shines brightly, as if the sun itself resided within. Using almost enough mana to exhaust the inexhaustible Ankh, he becomes a True God. Any wound he receives will instantly recover, and even being completely erased will lead to his reincarnation, as long as 'Tutankhamun' exists, he who has Life (ankh) in his name cannot be at his own death. If he loses his Ankh, however, the mana necessary would immediately exhaust him and his master before even being fully activated.
Parameters
Strength C
Endurance A
Agility B
Mana EX++
Luck B
NP EX++
More childish than his other Classes, this is Tutankhamun around the age of 12 (although he is simultaneously the 19 year old), having restored many religions and having brought back temples to gods in the dozens. He has 19 years worth of memories, but he will only access the first dozen years unless necessary. He loves pranks and tricks, since he wasn't able to do those while in power. He dislikes Akhenaten, and likes Horemheb and Ay, his successors. Tut also dislikes conflict, preferring to solve things peacefully. He doesn't care about his True Name being revealed as long as he can read the one of his opponents, out of fairness.
Assassin-Class
True Name: Tutankhamun
Type: Divine Spirit
Source: Historical Fact
Region: Egypt
Alignment: Chaotic-Good
Hidden Attribute: Sky
Armaments: Bow and Arrows
Class Skills:
Presence Concealment B
While he is not preparing an attack, he may become undetectable at will.
True Name Discernment B
For some reason, his Assassin Version kept this Skill from his Ruler self. It might be because his Ruler qualification birthed the Curse. In any case, he is able to read the True Names of all Servants whom he knows the Class of.
Magic Resistance EX
Immune to any Magic issued by non-Divine Spirits. He may allow others to affect him regardless.
Independent Action EX
While he has his Noble Phantasm, he has a near unlimited supply of Mana, thus not needing a Master's backup.
Personal Skills:
Shapeshift EX
Due to be in someone else's grave, he can become anyone he knows enough about. And to an extent that can even fool a Ruler. He cannot change his personality to automatically fit his target, though, and neither will his voice change. If someone knows his target well enough, he is basically just a very good cosplayer.
Clairvoyance B
Basically a nod to his archery skill.
Divinity A++
As any Pharaoh, he rose to godhood. He has the unique situation in which he can change his Divinity between B and A++ on will, depending on which grave he sees as his own.
NOBLE PHANTASMS:
dj [snake]
Curse of the Pharaoh
The most prominent case of the Pharaoh's curse, Tutankhamun decreases the Luck of all his killers (meaning anyone who physically hurt him) to F. They are then haunted by the various curses: Divine Snakes, Infections, Fevers, Blood Poisoning, as well as several other illlnesses, many lethal.
Ꜥnḫ [Ankh]
The symbol of life
Grants its wielder mana supply equal to their riches, meaning a Pharaoh would receive massive amounts. It is assumed to be the Egyptian version of the Holy Grail.
dd [Djed]
The symbol of fertility
Its surroundings are blessed by the Rain Goddess Isis, meaning plants and animals are healthier and grow far quicker. It also heals it wielder.
wꜣs [Was Scepter]
The symbol of death
Further increasing his Magic, any wound caused by it or the magic cast by it will become infected by the very essence of death, spreading quickly. It doubles about every day. The only ways to heal it are using nile water or the Djed.
tjt [Tyet]
Not being in one's own place of death.
Tutankhamun's Base Noble Phantasm. It is a Tyet that replaces his heart. He is a living corpse held alive by this Noble Phantasm. It is barely a Noble Phantasm however, as it is merely his core.
𓂀 [wadjet]
Granting Godhood To The Dead
When he activates this True Noble Phantasm by revealing his True Name, his right eye shines brightly, as if the sun itself resided within. Using almost enough mana to exhaust the inexhaustible Ankh, he becomes a True God. Any wound he receives will instantly recover, and even being completely erased will lead to his reincarnation, as long as 'Tutankhamun' exists, he who has Life (ankh) in his name cannot be at his own death. If he loses his Ankh, however, the mana necessary would immediately exhaust him and his master before even being fully activated.
Parameters
Strength D
Endurance A
Agility A
Mana EX++
Luck A
NP EX++
The over 3000 year old curse of the Pharaoh Tutankhamun. That is what caused Assassin to form. He still hates Akhenaten, but he only likes Horemheb, as he was particularly close to him and able to calm him in life. He prefers to Shapeshift into other Servants even while being Summoned, so it is to be assumed he values his True Name greatly.
Ruler-Class
True Name: Nebkheperure (Tutankhamun)
Type: Divine Spirit
Source: Historical Fact
Region: Egypt
Alignment: True Neutral
Hidden Attribute: Sky
Armaments: None
Class Skills:
True Name Discernment A
He is able to read the True Names of all Servants whom he knows the Class of. He can read the class of any Servant he fights.
Magic Resistance EX
Immune to any Magic issued by non-Divine Spirits. He may allow others to affect him regardless.
Independent Action EX
While he has his Noble Phantasm, he has a near unlimited supply of Mana, thus not needing a Master's backup.
Personal Skills:
God's Resolution (Many) A
Let's just say there are more gods that aid him than there are Servants in a Holy Grail War. He gains two Command Spells per Servant, plus one for himself.
Clairvoyance A+
While able to shoot accurately over a kilometer is impressive, what gives this Skill its rank is that he can simultaneously monitor all Servants he knows the True Name of. All of Egypt can be observed at once.
Divinity EX
As any Pharaoh, he rose to godhood. He has the unique situation in which he can change his Divinity between B+ and EX on will, depending on which grave he sees as his own. Raised due to being a Ruler, and thus being in his prime.
Imperial Privilege EX
The Pharaoh was the highest authority under the gods. As such, they were expecting to be omnipotent. Allows copying of any skill he is able to use, simply by seeing it. He can even copy B-rank and lower Noble Phantasms if its tale can be compared to any point of his life.
NOBLE PHANTASMS:
dj [snake]
Guard of the Pharaoh
By far the most unique version, Ruler's activates each time he is hurt. Hellish Fever will haunt the enemy, as well as a massive decrease in Luck.
Ꜥnḫ [Ankh]
The symbol of life
Grants its wielder mana supply equal to their riches, meaning a Pharaoh would receive massive amounts. It is assumed to be the Egyptian version of the Holy Grail, however Ruler denies such.
dd [Djed]
The symbol of fertility
Its surroundings are blessed by the Rain Goddess Isis, meaning plants and animals are healthier and grow far quicker. It also heals it wielder. It is a good alternative to using Command Spells to control Berserker, as it is rather comforting on the mind.
wꜣs [Was Scepter]
The symbol of death
Further increasing his Magic, any wound caused by it or the magic cast by it will become infected by the very essence of decay, spreading quickly. It doubles about every day. The only ways to heal it are using nile water or the Djed.
tjt [Tyet]
Not being in one's own place of death.
Tutankhamun's Base Noble Phantasm. It is a Tyet that replaces his heart. He is a living corpse held alive by this Noble Phantasm. It is barely a Noble Phantasm however, as it is merely his core. Ruler's is almost unnecessary.
𓂀 [wadjet]
Granting Godhood To The Dead
When he activates this True Noble Phantasm by revealing his True Name, his right eye shines brightly, as if the sun itself resided within. Using almost enough mana to exhaust the inexhaustible Ankh, he becomes a True God. Any wound he receives will instantly recover, and even being completely erased will lead to his reincarnation, as long as 'Tutankhamun' exists, he who has Life (ankh) in his name cannot be at his own death. If he loses his Ankh, however, the mana necessary would immediately exhaust him and his master before even being fully activated.
Parameters
Strength C
Endurance A
Agility A
Mana EX++
Luck A
NP A++
A 17 year old version, Ruler is the face of the Pharaoh. Acting in the interest of the commoners, he reversed most of what his father did in his 17 years of reign, in little over 9. He cared little for himself, only wishing for Egypt to continue living. If he had to guess what he was the god of, it would be 'selflessness'.
Under normal circumstances, this Class cannot be Summoned. He will mostly manifest as Caster.
Archer-Class
True Name: Tutankhamun
Type: Divine Spirit
Source: Historical Fact
Region: Egypt
Alignment: Neutral-Good
Hidden Attribute: Sky
Armaments: Bow and Arrows
Class Skills:
True Name Discernment D
Some leftover from his Ruler Class. If he knows the True Name of a Servant, he can know every bit about them, from Noble Phantasms and Class, over to their sleeping schedule and regular diet.
Magic Resistance A
Immune to most Magic issued by non-Divine Spirits. He may allow others to affect him regardless.
Independent Action B
He can usually fight without the need for a Master.
Personal Skills:
Clairvoyance A+
Able to handle his bow with great skill despite his form. His arrows curve to almost always hit, a strategy he uses to make up for his inability to fight properly. Perhaps a skill the Assassin Class desires...
Divinity A++
As any Pharaoh, he rose to godhood. He has the unique situation in which he can change his Divinity between B and A++ on will, depending on which grave he sees as his own.
Imperial Privilege A
Can copy any Archer's skill. Practically useless, as he is an Archer.
NOBLE PHANTASMS:
tjt [Tyet]
Not being in one's own place of death.
Tutankhamun's Base Noble Phantasm. It is a Tyet that replaces his heart. He is a living corpse held alive by this Noble Phantasm. It is barely a Noble Phantasm however, as it is merely his core. Basically unnecessary, as he is the most alive, so he still has a heart. He can, however, enhance his overall performance greatly. If he kills an enemy magus or servant, he can temporarily release the Tyet, and absorb their magical power and Noble Phantasm, as long as its tale can be compared to his own.
Parameters
Strength A
Endurance A
Agility E+
Mana A
Luck A
NP A
Nothing besides a few records and several bows in his grave hints at his archery. Thus, he is an incomplete Servant, but his Tyet still allows him partial manifestation. This is often in form of his Caster self, but Assassin-Archer can also be Summoned. Behaves nearly identical to the Class in question. Due to two bodies wanting to overlap, however, his body features the crippled look of his real self; a clubbed left foot with bone necrosis, a flat right foot, a partial cleft hard palate, mild scoliosis, a fracture on his left leg, as well as an overbite. He carefully tries to hide certain places on his body; those are bites of mosquitos which carried malaria. Mental disabilities are not taken over due to brains being mostly the same. It is a wonder how this form, which needs a cane to walk rather comfortably, became the agile Archer Class.